Things have been really stable lately, with relatively few serious hiccups. Only two relatively small things have been fixed for RC2.
- A performance bottleneck was spotted, in querying for assets in BitHorde, causing much more I/O than necessary. This is now fixed by caching file sizes.
- A relatively rare deadlock were identified and fixed, and locking in general was improved in many areas.
Please give it a try, and see if you can identify some more quirks needing attention before final 0.2.